Galactic Empire Galactic Empire

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Feb 1, 2015


  • Faction leader (de jure): Galactic Emperor Palpatine (Captive | NPC)
  • Faction leader (de facto):Regent of the Galactic Empire Wilhulf Tarkin (NPC)
    • Imperial Ruling Council
      • Grand Vizier Sate Pestage (NPC)
      • Vizier Mas Amedda (NPC)
      • Grand Moff Redar Brenau (Grand Moff of the Javin Oversector; "Dark Saber Command")

Organizations and structure

Table of Contents

  1. Imperial Military
  2. Astrography
  3. Imperial Roster
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Imperial Military

Officer ranks


Enlisted ranks


Imperial Army

  • Sector Army - Sector Armies are commanded by a General with the positional title of Surface Marshal. While the Imperial Army makes note of Sector Armies in the order of battle the Sector Army is ultimately underneath the command of the local regional governor, known as a Moff. The Sector Army comprises all Imperial Army assets within any given Sector, therefore composition and numbering of combatant soldiers are difficult to place.
  • Systems Army - 6 Armies, 1,228,800 men. Commanded by a General with the positional title of High General.
  • Army - 4 Corps, 204,800 men. Commanded by a General.
  • Corps - 4 Battlegroups/Divisions, 51,200 men. Commanded by a Major General.
  • Battle Group/Division - 4 Regiments, 12,800 men. Commanded by a High Colonel, sometimes a Major General.
  • Regiment - 5 Battalions, 3,200 men. Commanded by a Colonel.
  • Battalion - 4 Companies, 640 men. Commanded by a Major.
  • Company - 4 Platoons, 160 men. Commanded by a Captain.
  • Platoon - 4 squads, 40 men. Commanded by a Lieutenant.
  • Squad - The basic unit of the Imperial Army, comprised of 10 troopers. Commanded by a Sergeant.
Active Imperial Army specializations/variants: AT-AT Pilot (Imperial Army troopers assigned to AT-AT operations), AT-ST Pilot (Imperial Army troopers assigned to AT-ST operations), Combat Assault Tank Pilot (Imperial Army troopers assigned to armored warfare operations), CompForce Assault Trooper (Imperial Army trained soldiers assigned to COMPNOR), Imperial Special Missions Trooper (Elite, special forces Imperial Army soldiers, highly trained),

Enviromental Imperial Army armor/speciality designations: Wet Weather Imperial Army armor, Imperial Combat Operator (Up armored variant of the AT-ST pilot)

Imperial Stormtrooper Corps

See Imperial Stormtrooper Corps for more information.
  • Stormtrooper Squad – 10 Stormtroopers (including 1 Field Trooper, 1 Sergeant)
  • Stormtrooper Platoon - 50 Stormtroopers (5 squads (50 Stormtroopers) including 1 Lieutenant and 1 Stormtrooper Commander)
  • Stormtrooper Company - 200 Stormtroopers (4 Platoons (200 Stormtroopers) including 1 Captain)
  • Stormtrooper Battalion - 800 Stormtroopers (4 Companies (800 Stormtroopers) including 1 Major)
  • Stormtrooper Regiment - 3,200 Stormtroopers (4 Battalions (3,200 Stormtroopers) including 1 Lieutenant Colonel)
  • Stormtrooper Legion - 12,800 Stormtroopers (4 Regiments (12,800 Stormtrooper) including 1 Colonel or High Colonel)
Active Stormtrooper specializations/variants: Stormtroopers, Scout Troopers, Purge Trooper (Extremely rare/limited, assigned to the Imperial Inquisition), Death Trooper (Extremely rare/limited, assigned to Imperial intelligence), Imperial Shock Trooper (Rare/limited, assigned to protecting Imperial Capital, Sector Capitals and other prominent locations), Incinerator Trooper (Rare/limited), Jumptrooper (Rare/limited), Patrol Stormtrooper (Conscripted Stormtroopers temporarily assigned duties on highly civilized human worlds loyal to the Empire), Scout Trooper (A specialized division of the ISC dedicated to to scouting, recon and intelligence), Shadow Trooper (Extremely rare/limited, assigned to Imperial Intelligence), Storm Commandos (Extremely rare/limited, assigned as the de facto Special Forces unit of the ISC). Novatroopers (Extremely rare/limited, assigned to protect high-level dignitaries of the Galactic Empire), Artillery Stormtrooper (Stormtroopers assigned to handle field ordnance of the ISC), Assault Trooper (Stormtroopers trained and designated to handle speciality heavy weapons, demolition equipment)

Special Stormtrooper designations: Stormmedic (Stormtroopers who provide medical services within a Stormtrooper unit), Stormsurgeons (Stormtroopers who provide rescue efforts for other Stormtroopers and Imperial Army personnel, highly trained medical units), Stormsniper (Stormtroopers who are designated marksmen within a Stormtrooper unit), Stormrifle (Stormtroopers who are designed to handle heavy weapons within a Stormtrooper unit)

Environmental Stormtrooper armor/speciality designations: Coastal Defense Stormtrooper "Shoretrooper" (Stormtroopers assigned to tropical or otherwise hot-wet weather environments), Sandtrooper (Stormtroopers assigned to desert or hot weather environments), Magma Trooper (Stormtroopers assigned to volcanic or extreme hot weather environments), Range Trooper (Stormtrooper assigned to extreme cold or mountain weather environments), Spacetrooper (Stormtroopers assigned to zero-g environments or space stations), Riot Control Stormtrooper (Stormtroopers assigned to riot control units), Cold Weather Assault Stormtrooper "Snowtrooper" (Stormtroopers assigned to snowy or cold-weather environments), Wet Weather Stormtrooper "Swamptroopers" (Stormtroopers assigned to highly wet or rainy environments)

Imperial Navy positions

  • Captain - Any Imperial Navy officer assigned as the commanding officer of any naval vessel is called "Captain", this is different from the rank of Senior Captain of Captain of the Line.
  • Commander - Any Imperial Navy officer assigned as the commanding officer of any force smaller than a Squadron is assigned the position of "Commander".
  • Squadron Commander - Any rate of Admiral assigned as the commander of an Imperial Squadron will be assigned the position of "Squadron Commander".
  • Systems Admiral - Any rate of Admiral assigned as the commander of a System Force will be assigned the position of "Systems Admiral" or in some systems or families can be called "Commodore".
  • Fleet Admiral - The position of Fleet Admiral is assigned to either a Vice Admiral or Admiral that is assigned as the commander of an Imperial Navy Fleet.
  • High Admiral - The position of High Admiral is assigned to any rate of Admiral that is assigned as the commander of a Sector Group. Traditionally full rate Admiral's held this position.
Active Imperial Navy specializations/variants: Imperial Navy Troopers (Imperial Navy personnel trained by the Imperial Army to provide security for the Imperial Navy), Imperial Weapons Technician (Imperial Navy enlisted assigned to weapons/ordnance operations aboard Imperial Navy vessels), Imperial Deck Technicians (Imperial Navy personnel assigned to surface operations to assist with space/air to ground operations), Imperial Navy Commando (Imperial Navy personnel selected by the Imperial Stormtrooper Corps for training and assigned as elite shock/assault units within the Imperial Navy), Imperial Navy Technician/Engineers, Specialist

Imperial Starfighter Corps

  • Wing - 72 starfighters in 2 Groups, commanded by a Wing Commander (Colonel)
  • Group - 36 starfighters in 3 Squadrons, commanded by a Group Captain (Commander)
  • Squadron - 12 starfighters in 3 Flights, commanded by a Squadron Leader (Flight Captain)
  • Flight - 4 starfighters in 2 Elements, commanded by a Flight Lieutenant
  • Element - 2 starfighters, Element Leader and Wingmate
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Expansion Region

  • Epsi Collective (Expasion Region) - Vandelhelm (Sector Capital; Imperial shipyards), Asturias (Junk world), Epsi Nadir (Specialized manufacturing world), Old Barag

Outer Rim Territories (North)

  • Pfresbelt Sector (Outer Rim Territories) - Prefsbelt IV (Imperial Naval Academy), Yaga Minor (Major shipyard), Borosk, Yorgraxx (Secret Sith/Dark Jedi shrine world), Bid'jerma (Imperial prison planet), Khonji Seven, Carlac, Comra, Domgrin, Kareas, Marquarra (Imperial Intelligence outpost), Ord Mynock (Major communications outpost), Ompersan (Imperial Navy records location)

Outer Rim Territories (South)

  • Trilon Sector - Gannaria (Sector capital, Illicit spice production world and crime world), Batuu (Imperial trading post), Rattatak, Zaddja
  • Pacanth Reach Sectors - Bunduki (Sector capital, Teras Kasi training center), Panatha, Fornow, Sorimow, Fornow, Ravaath
  • Bakura Sector - Bakura (Sector capital), Bakura Imperial Prison (Prison space station, recently constructed), Gymelo, Timora
  • Zuma Sector
    • Outer Zuma Region: Fusai (Fusai Subsector, Subsector capital), Nibiru (Kakani Subsector, Subsector capital), Firrerre (Sugai Subsector, Subsector capital), Houche (Sugai Subsector), Rodis (Sugai Subsector), Shalm, (Ikenomin Subsector, Subsector capital)
    • Inner Zuma Region: Moddell Subsector, Spar Subsector and Ablajeck Subsector
  • Stensen Sector - Caaraz, Ghothia, Magar's World (Gladiatorial tourist location), Sareet, Stensen's Colony, Trenwyth, Verkuyl (Imperial Bacta production world), Dakuyl (Imperial Bacta production world)
  • Bri'ahl Sector - Bri'ahl (Sector capital), Kalzeron, Lanteeb
  • Wazta Sector - Cuthbern (Weapons production), Dorriella, Hassaria, Karinda, Lotho Minor (Junk world), Oko E, Remitik (Imperial ship repair yards), Ryoone, Slotern, Greyman's Planet (Imperial industrial world), Vassek (former Confederacy world), Wazta (Sector capital)
  • Koradin Sector - Abridon (Sector Capital; Abridon shipyards; starfighters), Brint-Wo, Coveway, Keskin, Kobal's World, Kovor, Lipsec, Ostor, Port Jerrell, Pulassas Minor, Sump, Tancon, Tegrat, Varlinaar, Virgillia, Virgillia 7
  • Tunka Sector - Absit, Borlov, Niran, Rivoria, Thakwaa, Usean II, Veccacopia
  • Varada Sector - Barraken, Baralou (Mineral world), Masalou (Barren world), Yaralou (Water world), Tanalou (Ice world), Bestal Three, Kadal Asteroid Field (Mining colony), Benon, Romm, Da'nor, Delantine, Dyspeth (Restricted Imperial world), Skye, Rhamalai (Agriworld), Varada Five
  • Rayter Sector - Abrihom, Bancar, Dahvil, Gastrula, Karra (Mining colony), Laim system (HoloNet relay), Lurr, Najarka (Ice world), Narg (TransGalMeg Industries, Inc offices), Pako Ramoon (TransGalMeg Industries, Inc headquarters), Salteract, Seven Flames, Shimmer (Ice world), Solem (Ice world), Verdi
  • Kriz Sector - Berrol's Donn, Karthrexia, Plavonia, R'terleD'er (Hunting world), Taul (Mining colony), Tureen VI, Banvhar Station (Mining colony)
  • Greater Javin (contains Javin, Anoat and Yarith sectors)
    • Javin Sector - Javin (Sector capital, headquarters of the "Dark Saber Command" and the Javin Oversector), Aztubek (Corporate world), High Chunah (Speeder manufacturing world), Kumru
    • Anoat Sector - Allyuen (Mining world), Anoat (Death world), Deyer (Ocean world), Gentres (Volcanic world), Belsus (Secret Imperial research world), Vinza, Kyood's World (Volcanic world), Pujool (Gas giant; contains secret Imperial prison "The Crypt"), Bavva, Bendeluum (Underworld planet), Miser (Mining colony), Orin (Volcanic planet), Bespin (Mining colony, gas giant; headquarters of Bespin Motors), H'gaard (Ice planet, near Bespin), Drudonna (Ice planet, near Bespin), Burnin Konn (Mining world), Council (Homeworld of the Nothoiin people), Darlyn Boda (Underworld planet; shadowport), Delphon (Underworld planet), Ertegas (Agriworld), Gerrenthum (Ecumenopolis), Hoth (Ice world), Shron (Volcanic world), Biosh (Barren world), Nushk, Jhas (Gas giant), Jhas Krill (Moon of Jhas, swamp planet), Ordaj (Gas giant), Ordaj Besh (Moon of Ordaj, pirate moon)
    • Yarith Sector - Anantapar (Tropical planet), Bettel asteroid drift (Imperial Navy refueling and resupply depot), Indellian (Manufacturing world), Isde Naha (Sector capital), Lutrillia, Orn Kios (Ocean world), Shuldene (Ocean world), Shuxl system (Navigation buoy for Corellian Trade Spine), Togominda, Yarith
  • Seitia Sector - Barkhesh (Agriworld), Bendii, Doxxen, Fanha (Pirate world; Iska pirates), Gal Milnor, Manphra, Olabria, Seitia Prime, Sil'Lume asteroid belt (Mining colonies), Tol Ado (Imperial prison site)
  • Sijo Sector - Spee, Anto's Star, Cantros (AKA Cantros 7), Drup I (Volcanic planet), Drup II (Gas giant), Drup III (Volcanic planet), Faldos (Underworld planet), Relkass, Saijo (Fortress world of the Nagai species)
  • Tungra, Jjannex, Dalicron, Subterrel, Kallea, Cegul, Steniplis, Bozhnee, Videnda, Brema, Mayagil, Danjar, Tarabba, Elrood, Minos, Kathol, Rseik, Tarabba
  • Grumani, Garis, Bon'nyuw-Luq, Sanbra, Toblain, Tamarin, Svivreni, Juris, Hook, Parmel, Quence, Sujimis, Samix, Merel, Skine, Torch, Thuris, Dail, Portmoak, Cur'ric, Astal, Cadavine, Kiblini, Lol, Karthakk, Savareen, Dalchon, Pelgrin, Gaulus, Hunnovers, Grohl, Ferra, Instrop, Bitrose, Herios, Sevetta, Abrion, Quiberon
  • Arkanis Sector (Outer Rim Territories) - A-Foroon, Andooweel, Arkanis, B-Foroon, C-Foroon, Cirus II (Mining world), Cranan 12 (Mining world), Najiba, Gedi 4 (Mining world), Geonosis (Manufacturing world), Gorno (Imperial special projects world), Heffrin, Huldamun, Kemal (Mining world), Khubeaie, Melnea's World, Mika (Imperial prison planet), New Ator (Agricultural world), Ooo-temiuk, Pii system (Luxury lumber harvesting), Piroket, Sirpar (Imperial training world), Tarnoonga, Tatooine, Trulalis, Issor, Cadezia, Utaruun, Vactooine, Vasch, Vor Deo, Vuzsa (Imperial military refueling depot)
  • Atravis Sector (Outer Rim Territories) - Ather, Atravis, Atterol, Buruunin, Carreras Major, Carreras Minor (Imperial mining world), Dorlo, Gon Tiek, Gorbah, Heriston (Imperial refueling and resupply depot), Mustafar (Restricted Sith/Dark Jedi shrine world), Nur (Secret Inquisitiorius base), Ogoth Tiir, Pursin, Rutan, Shumavar, Siluria III, Tosste (Restricted Imperial world), ZXK-1000346.6a (Restricted Imperial world), Uru, Vale, Vanan, Yugami
  • Seswenna Sector (Outer Rim Territories) - Adras, Agomar, Averam, Brintooin, Dzass IV (Imperial medical research world), Eczar, Kelliadu, Muntiadu, Jaroona, Erinar, Tarastra, Eriadu (Imperial throneworld), Luptoom, Parwa, Hockaleg (Imperial research world), Phelarion, Uvena II, Uvena III, Uvena Prime, Seswenna, Spuma
  • Sluis Sector (Outer Rim Territories) - Agora, Bpfassh, Canoliss IV, Dagobah, Denab, Innton II, Kalab, Kerest, Malo VI, Orto, Praesitlyn, Sluis Van (Major shipyards)

Imperial Roster

Political, security and intelligence


Imperial Navy

Imperial Stormtrooper Corps (or specialty branches)

  • Yehven Kazymyr - Captain (Imperial Navy Commandos) assigned as the CO of the Imperial Navy Commando Company aboard the V1SD Nemesis (written by @Muru)
  • TK-2309 "Captain Farsun" - Captain, Commanding Officer of Executor Company (Novatroopers) (written by Aeaolen Kicka)
  • Mithric Tor - Sergeant (Death Trooper), former Imperial Intelligence Agent (DeStab Branch) (written by Aeaolen Kicka)

Imperial Army

  • Jerec Korr - Lieutenant, Commanding Officer of the 103rd Special Missions Platoon (11th Special Missions Company, 73rd Special Missions Battalion) (written by Aeaolen Kicka)

Force sensitive

  • Aeaolen Kicka - High Inquisitor (Inquisitorius) (written by Aeaolen)
Rank Progression

The Galactic Empire has several pathways for characters to progress: the Imperial Navy (including the Imperial Starfighter Corps), the Imperial Stormtrooper Corps, the Imperial Army, the Imperial Intelligence Agency or Imperial Security Bureau, Imperial Force Users or Imperial politicians.

Writers who choose the path of either the Imperial Navy, Imperial Stormtrooper Corps or Imperial Army should consider two fundamental paths: starting as an enlisted member (Sergeant and above) or as an officer (Lieutenant/Ensign and above). Starting as the extreme lower ranks is not advised and permission is required for starting above the offered starting rank.

Please read all of the Galactic Empire Databank info in this thread and associated Fanon materials to familiarize yourself with the faction. To request a rank elevation, you can submit an application form. This will be reviewed and approved by the Staff Faction Leader (@Aeaolen Kicka).

Note: This is a guide meant to help writers know the quality of what is expected for rank progression.

Requirements for Non-Force User Characters

Promotion within the Galactic Empire is largely dependent on active participation in Galactic Events, Factional Events, Staff Faction Leader approved faction related personal topics and writer discussions with the SFL. Writers should be cognizant that as a leader rises in ranks in the military/intelligence/political world they tend to have less to do.

Requirements for Force User Characters

Promotion within the Galactic Empire for Force Users (FU) characters is largely dependent on their assignment and follows the Dark Jedi path.

Apprentice Inquisitor to Inquisitor
Focus areas: Leadership (Battle Readiness), Force, Lightsaber, Loyalty to the Empire
- 1 storyline demonstrating Force training
- 1 storyline demonstrating leadership skills and/or battle readiness, including a Galactic Event or Factional Event
- 1 storyline demonstrating lightsaber training
- 1 storyline demonstrating the capture/involvement capture of a Force User or demonstrating loyalty to the Empire

Inquisitor to High Inquisitor
Focus areas: Leadership (Mentorship and Command), Force, Lightsaber, Loyalty to the Empire
- 2 storylines demonstrating Force training
- 2 storylines demonstrating leadership through mentoring an Apprentice Inquisitor/Inquisitor
- 2 storylines demonstrating leadership through military command, including a Galactic Event or Factional Event
- 2 storylines demonstrating lightsaber training
- 2 storylines demonstrating the capture/involvement capture of a Force User or demonstrating loyalty to the Empire

Imperial Navy

Recommended starting rank(s): Commander (Senior Commander) or Captain (Senior Captain/Captain of the Line)
-- Writers should consider what vessel they want to start with, if it is on the larger more "important" side they should consider writing as a Captain (Senior Captain/Captain of the Line); if they want a smaller vessel they should consider writing as a Commander either a Lieutenant Commander (Junior Commander) or Commander (Senior Commander).

Rank progression: Commander (either Junior or Senior Commander) -> Captain (Senior Captain/Captain of the Line) -> Rear Admiral (assignment to an Imperial Navy unit or posting as a Systems Admiral/Commodore) -> Vice Admiral (assignment to an Imperial Navy unit or posting as a Systems Admiral/Commodore) -> Admiral (assignment to an Imperial Navy Fleet or posting as a High Admiral of a Sector Group) -> Grand Admiral (assignment as dictated by Staff Faction Leader + writer discussion)

Imperial Starfighter Corps

Recommended starting rank: Flight Captain (Leads a Squadron (12) of Starfighters)

Rank progression:
Captain (posting as a Flight Captain, commanding a Squadron of 12 Starfighters) -> Commander (posting as a Group Captain, commanding a Group of 3 Squadrons or 36 Starfighters) -> Colonel (posting as a Wing Commander, commanding a Wing of 2 Groups or 72 Starfighters) -> General and Vice Admiral (assignment as dictated by Staff Faction Leader + writer discussion)

Imperial Stormtrooper Corps

Recommended starting rank(s): Sergeant (Leads a Stormtrooper Squad of 10 Stormtroopers) or Captain (Leads a Stormtrooper Company or 4 Platoons of 50 Stormtroopers/200 Stormtroopers)
-- Writers should consider if they want to play a specialty Stormtrooper or just a "typical" Stormtrooper. Those specialty Stormtroopers should take note that they'll often be deployed in small numbers.

Rank progression (from Sergeant): Sergeant (Leads a Stormtrooper Squad of 10 Stormtroopers) -> Lieutenant (Leads a Stormtrooper Platoon or 5 Squads of 10 Stormtroopers/50 Stormtroopers) -> Captain (Leads a Stormtrooper Company or 4 Platoons of 50 Stormtroopers/200 Stormtroopers) -> Major (Leads a Stormtrooper Battalion or 4 Companies of 800 Stormtroopers) -> Colonel (Leaders a Stormtrooper Regiment or 4 Battalions of 3,200 Stormtroopers) -> Colonel/High Colonel (Leader a Stormtrooper Legion or 4 Regiments of 12,800 Stormtroopers) -> Vice Marshal (assignment as dictated by Staff Faction Leader + writer discussion)

Imperial Army

Recommended starting rank(s): Sergeant (Leads a Squad of 10 Imperial Army Troopers) or Captain (Leads a Company of 4 Platoons of 160 Imperial Army Troopers)

Rank progression (from Sergeant):
Sergeant (Leads a Squad of 10 Imperial Army Trooper) -> Lieutenant (Leads a Platoon of 4 Squads of 40 Imperial Army Troopers) -> Captain (Leads a Company of 4 Platoons of 160 Imperial Army Troopers) -> Major (Leads a Battalion of 4 Companies of 640 Imperial Army Troopers) -> Colonel (Leads a Regiment of 5 Battalions of 3200 Imperial Army Troopers) -> High Colonel/Major General (Leads a Battle Group/Division of 4 Regiments of 12,800 Imperial Army Troopers) -> Major General + Brigadier General + Lieutenant General + General (assignment as dictated by Staff Faction Leader + writer discussion)

Imperial Intelligence Agency or Imperial Security Bureau

Recommended starting rank: Imperial Intelligence Agent/Operative or Imperial Security Bureau member
-- Progression within the Imperial Intelligence Agency or Imperial Security Bureau is wholly dependent on the writer as the upper ranks tend to be less involved in actual "field work" then the lower ranks. The writer should have a discussion with the Staff Faction Leader should they have questions about where the start with these organizations.

Imperial Force Users

Recommended starting rank(s): Apprentice Inquisitor or Inquisitor

Rank progression:
Apprentice Inquisitor/Inquisitor (Largely dependent if assigned/discussed with another writer) -> High Inquisitor -> Chief Inquisitor (assignment as dictated by Staff Faction Leader + writer discussion) -> Grand Inquisitor (assignment as dictated by Staff Faction Leader + writer discussion)

Imperial Politician

Writers who are interested in role-playing a character within the Imperial political sphere should approach the Staff Faction Leader and have discussions with them about the role they want their character to play and what interests they might have. This goes for all "political" ranks and roles.
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