Fringe and Neutral Overview
Table of Contents
- Fringe and neutral overview
- Minor galactic powers
- Corporate Sector Authority
- Hapes Consortium
- Other minor galactic powers
- Prominent criminal powers
- Hutt Cartels/New Hutt Empire
- Black Sun
- Pyke Syndicate
- Hsskor Dominion
- Other neutral and fringe groups
As it stands in the story right now, the Black Sun and the Hutts (and their fledgling criminal empire), are two prominent neutral/fringe groups.
Other prominent neutral and fringe factions
There are hundreds, perhaps thousands of pirate, criminal and minor factions that a player can take part in within the Galaxy. As a note from the Community Team we recommend that people try to affiliate themselves with one of the "major" neutral or fringe factions (notably the Black Sun or the Hutts) or a freelancer working for one of the mainstay major factions (Republic, Confederacy, Mandalorians or Empire).
Sector, system and planetary factions
- Corellian Sector
- Corellian Security Forces (CorSec; aligned loosely with the Galactic Republic)
- Corellian Defense Forces (CorDef; aligned loosely with the Galactic Republic)
Galactic-wide and "legitimate" organizations
- Bounty Hunters' Guild (Associated with various groups and ideologies)
- Assassin's Guild
Pirates, criminal gangs and others
- Corellian Sector
- Hidden Daggers (Pirates)
- Binayre (Pirates)
- Chirq Council (Red Circle Gang)
- Epsis
- Sable Dawn
- The Flail
- Rodian Salvager's Cartel/Rodian Junk Cartel
- Sith Shadows (active around Dathomir)
- Skaak Tippers
- Blackscale Clan (active in the Hsskor Dominion aka Trandoshan space)
- Guavian Death Gang
- Kanjiklub
- Void Wings (active in the Outer Rim)
- Nihil (Remnants, copy-cats, off-shoots)
Force and religious independent organizations
- Dark Veil Order (believed to be notably religious and fanatical Nightsisters or Singing Mountain Clan members in Dathomir space)
- Blackguard (active on Mustafar)
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