Staff How To: Force User Crash Course (Compendium of the Force)

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Force Power Information


Welcome to Star Wars: Galaxy! Those interested in creating Force users (sometimes abbreviated as: FU (force user) or FS (force sensitive)) should read this topic related to the Force, Lightsaber combat and some of the ways that SW:G handles the Force. Below, you'll see the "Table of Contents" which provides the structure for the How To: Force User Crash Course and what is included in this topic; please note that this topic is regularly updated and tweaked to manage the site.

Below you will find four primary posts: Force Power levels and Lightsaber forms and levels - This provides a break down of power levels, authorized lightsaber forms and strength levels; Universal force powers, Light-side force powers, Dark-side force powers and Sith Alchemy and their respective progression names, levels and titles.

Each "Force Power" has a: Knowledge level which provides at which level a Jedi/Sith/Force User would be able to learn it, a "Difficulty to learn" level which indicates if the power is easy to learn either through study, inherit ability or some other means, and a progression level which indicates the levels at which the power becomes more greatly enhanced (you can read an example down below). Please note that some force powers have specialty progressions which indicate that a character would have to specialize in that specialty progression should they want to learn it.

Force powers listed in a character profile should be related to the specific levels noted in the "Progression" area under the main force power. For instance, we have Force Drain. Force Drain is widely considered to be the Dark-side equivalent to the Light-side art of "Force Healing". Force Drain is considered to be the Learner through Expert levels for a character's progression, when a character has utilized the Force Drain power enough and has become a Master at it, they can apply the Force Drain through a larger scale, utilizing the power known as "Death Field" which permits the use of a power over a wider-scale. This does not mean that the power in initial stages cannot be used just that it can be more expertly applied.

Important links and information



Table of Contents


  1. Overview
    1. Restricted force powers
    2. SW:G related notes and information
  2. Force Power levels and Lightsaber forms and levels
  3. Universal force powers
  4. Light-side force powers
  5. Dark-side force powers and Sith Alchemy/Magick

Restricted Force Powers


Throughout the history of Star Wars: Galaxy we've found certain things have provided an "un-fun" element to WvW (Writer vs. Writer) or PvP (Player vs. Player) combat; so we've generally crafted these restrictions to prevent abuse, god-modding and generally "un-fun" encounters. The Community Team is open to ideas and discussions on restrictions, limits and the like.
  • Sith Alchemy - Sith Alchemy is generally restricted due to the fact that the knowledge is lost when it comes to our timeline. Should writers invest serious amounts of time in uncovering the old Sith ways, it would be generally permitted and reviewed in its use due to its incredibly power.
  • Thought Bomb - The thought bomb was made popular by the Darth Bane novel series and events at the Valley of the Jedi; however the use of the Thought Bomb is incredibly restricted and quite frankly requires the sacrifice of many characters in our setting.
  • Force powers which impact the abilities of another writer - This is more a general rule of writing powers which restrict, impact or otherwise passively or actively impact the abilities of other writers (examples: Morichro, Malacia, Force stasis, battle meditation, force meld, etc.) should and can only be utilized when the writers agree to it and should be utilized in a manner consistent with how the power can be used in Canon/Legends depending on its presence.
  • "The Force Unleashed" - Perhaps a more recent topic since the release of the Force Unleashed game series is the over-exaggeration of the Force and its powers, this is not limited to the game series and some instances in Legends have this (Palpatine creating the "Wormhole" with the Force), generally that sort've use of the Force will not be permitted and those levels of Force powers will not be allowed for characters with some exceptions and Community Team approval.

Important notes


  • Telekinesis refers to a grouping of Force powers. For the purpose of clarification, a character equipped with Telekinesis has the sole ability to move objects and use Force Push/Pull. Telekinesis does not entitle your character to use any of the other Force powers categorized under the broader 'Telekinesis' term, which are more specialized.
  • Force Lightning, made very popular in KoToR and KoToR II, is not just another force power as many see it to be. Force Lightning is one of the most difficult powers to master as it takes much strength to master a holding of dark side energy in one's body. Mastering Force Lighting is restricted to Sith Lords and the Dark Lord/Lady themselves. There are repercussions to using the power if you cannot control it (one notable thing is Palpatine's face)
  • Telepathy is not a communication power, meaning it isn't like instant messaging. You can't just sent entire conversations over thinking, Telepathy is allowed when 2 people have a strong bond, a love for each other, and they can only send about 4 to 5 words, not entire conversations.

Credits: @DMG
 
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II Force Power and Lightsaber Form Mastery Levels


Star Wars has endeared many generations of fans and writers to the utilization of the Force. On Star Wars: Galaxy we utilize elements of roleplay games (RPGs) in character creation to describe the Force and how characters wield it and use it. For both the Force and Lightsaber forms, we utilize "Mastery" levels. These are divided into four levels: Learner, Practitioner, Expert and Master. These are the same for both the Force and the Lightsaber forms.

We also utilize "Knowledge Level" for the Force. What this means at what point can someone begin to learn/utilize the respective Force power and begin their journey on progressing forward. As a note, the titles for the Sith and Dark Siders can vary, with that said we're utilizing current ranks for the Sith Confederacy as a means of power level and equivalency.

For this we have divided it generally into four levels: Jedi Padawan/Sith Acolyte/Untrained Dark/Light Force user, Jedi Knight/Sith Apprentice, Jedi Master/Sith Lord (both with and without a Darth title) and finally Jedi Grandmaster/Dark Lord of the Sith. As a note, some might have greater restrictions such as: Jedi Master (Council Member), or Sith Lord (with a Darth title), etc.

Mastery levels of the Force


When trying to describe the level of your Force powers, we ask that you use these levels.
  • Learner - The "Learner" category comes from "Padawan Learner" and is generally considered to be at the power level of a Jedi Padawan or a Sith Acolyte. You've gained either formal training or the ability to use the power more or less at whim and maintain or exert some level of control over the power. While not particularly skilled, you have the ability to use the power as you see fit.
  • Practitioner - Practitioner's are generally advanced level Padawan's who are prepared to become Jedi Knights or Sith Acolyte who are prepared to ascend to Sith Apprentice. Practitioner's are skilled in the use of their respective power and can exert even further control over the power itself. You grow either more adept with the power or you can begin to enhance its abilities beyond that of someone less your skill.
  • Expert - As Jedi Knights advanced and some become Jedi Masters' their understanding and connection with the Force depends likewise Sith Masters and lower ranking Sith Lords (the equivalent to a Jedi Master) begin to exert even further influence over the Dark Side. Those who focus on a handful of specific powers might find themselves with a more complex and deeper understanding of the Force surrounding the usage of the ability.
  • Master - Those that ascend to the prestigious ranks of the Jedi High Council or the Sith Council can find themselves with access to tomes and holocrons that are off limits to lesser members of their order. Ranking Jedi Masters and Sith Lords who obtain such knowledge often jealously guard it or share little of it. The influence and control that is possessed over this specific power or ability comes at a cost, the focus and dedication to arrive at the level of understanding and control.

Lightsaber forms and levels


Lightsaber forms (Common)


Lightsaber forms (uncommon)



Lightsaber Mastery levels


When describing Lightsaber Forms in your profile, please use the following ranks:
  • Learner - One of the most basic tenants of both the New Jedi Academy and the Brotherhood of the Sith academies is basic lightsaber combat and usage. Learners of a particular form are skilled enough to use and defend themselves but might find themselves in dire straits with a proficient swordsman or a more advanced Jedi or Sith. Traditionally Jedi Padawan and Sith Acolytes find themselves as the "Learner" level.
  • Practitioner - Following continued training or exposure to conflict with a particular form, one will ascend to a practitioner of a lightsaber form. While the user, usually a upper level Jedi Padawan or Sith Acolyte, though usually a Jedi Knight or a Sith Apprentice, possess far greater abilities with the Force and lightsaber combat, they should be weary of overextending themselves by too many enemies or greater swordsman.
  • Expert - Achieving a high level of study or continued conflict and violence, one will grow into a noted expert on a particular lightsaber form. While there have been known Jedi Knights and Sith Apprentices who rank as "experts", most do not obtain the stature of expert until achieving the ranks of Jedi Masters or Sith Lord.
  • Master - While some dedicate themselves to the Force and its study, some dedicate themselves to the study and ritualistic complexes of combat. Ranking Jedi Masters and Sith Lords who, through choice or fetish, dedicate themselves to lightsaber combat can be noted in the hallowed halls of "Masters" through years of conflict, study and practice of a particular lightsaber form.
 
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Universal Force Powers


  • Animal Bond
    • Knowledge level: Untrained Force user and beyond
    • Difficulty to learn: Easy to difficult
  • Breath control
  • Comprehend Speech
    • Knowledge level: Untrained Force user and beyond
    • Difficulty to learn: Easy to difficult
    • "Comprehend Speech" was less of a "power" but more of an innate ability of Force users to understand tongues and languages that they do not speak. While the abilities of comprehend speech were varied, Force users often were able to understand but not necessarily speak languages that they encountered.
  • Similfuturus (Dopplegänger)
    • Knowledge level: Expert Force user and beyond
    • Difficulty to learn: Difficult
    • Specialty progression: Force Phantoms (Dark Side)
    • Similfuturus also known as Dopplegänger was an advanced Force ability that allowed the user to temporarily create a short-lived duplicate of themselves where they wanted. It required immense focus and concentration and even after its use, the user would be physically, emotionally and mentally exhausted and would require a significant recover period.
  • Force Body
    • Knowledge level: Trained force user and beyond
    • Difficult to learn: Moderate
    • Specialty progression: Force Rage (Dark Side); Battlemind (Light Side)
    • "Force Body" was less of an overt power but the utilization of the Force to push a Force user past their physical limits, the Force user would ignore their own health and safety for the purposes of utilizing the Force to push themselves. The "power" was incredibly dangerous and those practitioners of it were often linked to the Dark Side due to its self-sacrificing nature but the Jedi Order has often utilized it and taught it as a means to protect its members when necessary.
  • Force Confusion
  • Force deflection
  • Force Listening
  • Force Flash
    • Knowledge Level: Untrained Force user
    • Difficulty to learn: Easy
    • Progression: Force Flash (Learner) -> Force Blind (Practitioner to Master)
    • Force Flash also connected to Force Blind allowed the user to utilize the Force to produce a flash of light that temporarily blinded the target. Advanced users (Practitioner) could also temporarily blind security cameras, and overwhelm the lenses of droids at high enough skill levels.
  • Mind Trick
    • Knowledge Level: Untrained Force user and beyond
    • Difficulty to learn: Easy to difficult
    • Specialty progression: Mind Trick (Dark Side); Force Illusion (Practitioner to Master)
    • "Mind Trick" was an innate ability that many Force users had but not many utilized to sort've "hand wave" non-Force users into doing their bidding. A simple wave of the hand was often enough for lesser beings and non-Force users to easily forgo what was being said by the user but more advanced, harden individuals and those sensitive to the Force, would not be so easily tricked. Users who have advanced their knowledge in this might produce the ability to generate illusions often starting simple and as they grow more advanced, potentially greater illusions.
  • Force Suppression
    • Knowledge level: Jedi Knight and above
    • Difficulty to learn: Extremely difficult
    • Progression: Force Suppression (Learner through Expert) -> Force Breach (Master)
      Force Suppression is an ability that was utilized by Jedi Knights that would manipulate the target into disavowing their own abilities and even in some instances prompting Force users to believe that they had been cut off from the Force. Advanced practitioners of this power could cause catastrophic damage to targets by causing damage to their shatterpoints and permanent mental damage.
  • Force Throw
  • Force barrier
  • Force vision
  • Force Whirlwind
  • Force Wave
  • Force weapon
  • Force Whisper
  • Phase
  • Precognition
  • Psychometr
  • Sever Force
  • Tapas
  • Mechu Macture
    • Knowledge Level: Untrained Force wielder
    • Difficulty to learn: Easy to moderate
    • Progression: Ionize/Stun Droid (Learner) -> Disable Droid (Practitioner to Expert) -> Destroy Droid (Expert to Master)
    • Mechu macture sometimes referred to as "Ionize" was an ability utilized by Force users to render a droid useless, mostly through overloading its circuitry. Beginners in this field of study utilize the Force mostly to stun the droid where practitioners and experts can disable a droid partially or entirely and those who continue their course of study can even utilize the Force to destroy pertinent circuitry and boards which render the droid effectively "dead".
 
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Great Holocron


Light Side of the Force


"There is no emotion, there is peace.
There is no ignorance, there is knowledge.
There is no passion, there is serenity.
There is no chaos, there is harmony.
There is no death, there is the Force."
- The Jedi Code

The "Light Side of the Force" sometimes called Ashla is generally restricted to those users who have started down the path towards the Light Side. While some "Sith" and Gray "Jedi" are not necessarily prohibited from using the Light Side, and visa versa, there are in-universe implications to such actions. This list is not necessarily wholly complete as it changes pretty rapidly as we establish different ways to handle "force powers", including newer more updated information from both Legends and D-Canon sources.
  • Battlemind
    • Knowledge level: Jedi Knight and beyond
    • Difficulty to learn: Moderate
    • Progression: Battlemind (Learner to Expert) -> Force Valor (Master)
    • Battlemind is an ability that some Jedi within the Jedi Order either self-taught or learned from those practitioners of the power. Battlemind is closely linked with the "power" of "Force Body" and is a counter-part to the Dark Side "Force Rage". Battlemind pushes the Light Sider, through intense focus, through physical limits and harnesses passion and that "inner fire" into combat prowess. The continued use of the ability however could lead one down the path of the Dark Side and thus was frowned upon by "orthodox" members of the Jedi Order.
  • Electric Judgment
  • Force Enlightenment
  • Force Healing
    • Knowledge level: Jedi Padawan and beyond
    • Difficulty to learn: Easy to extremely difficult
    • Force Healing was an incredibly potent use of the Force to heal, detoxify or otherwise render aid to ones self or other individuals and was welcomed by the Jedi Order. Early learners of the ability were able to heal themselves and potentially minor wounds on other, but as they grew more advanced they could heal greater wounds, detoxify a body and otherwise completely assist those injured or hurt.
  • Force Orb
  • Hibernation Trance
    • Knowledge level: Jedi Padawan and beyond
    • Difficulty to learn: Moderate to extremely difficult
    • "Hibernation Trance" is less of a power and more of an ability where the Jedi learns to slow down their bodily functions and enters into a deep trance-like state. The user could potentially enter the trance for an indefinite period of time, however, this required outside assistance and could be deadly to the user.
  • Consitor Sato (Plant Surge)
    • Knowledge level: Jedi Padawan and beyond
    • Difficulty to learn: Moderate
    • Consitor Sato, also known as "Plant Surge" was an advanced, Light Side form of Alter Environment in which the Light Sider was able to use the Living Force to enhance plant growth. The user could potentially, should the conditions be correct, utilize the plants around them to grow and constrict the opponents of the user.
  • Precognition
  • Serenity
    • Knowledge Level: Jedi Master
    • Difficulty to learn: Difficult
    • Serenity was less of a "power" and more of a deep connection to the Force, mostly the Light Side, that permitted the user to regain focus and recover their "power" to the Light Side of the Force. While all Jedi are trained in meditation and connecting to the Force, the deeper "serenity" comes from a life spent serving the Force and is thus only really available to Jedi Masters.
 
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Dark Side Compendium


Dark Side of the Force


"Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me."

The "Dark Side of the Force" sometimes called Bogan is generally restricted to those users who have started down the path towards the Dark Side. While Jedi and Gray "Jedi" are not necessarily prohibited from using the Dark Side, and visa versa, there are in-universe implications to such actions. This list is not necessarily wholly complete as it changes pretty rapidly as we establish different ways to handle "force powers", including newer more updated information from both Legends and D-Canon sources.
  • Feed on the Dark Side/Consume Essence
    • Knowledge Level: Untrained Force wielder (Dark Side)
    • Difficulty to learn: Easy
    • "Feed on the Dark Side" or "Consume Essence" was less of a power but a potentially innate ability that Dark Siders utilized to grow their connection with the Dark Side of the Force. Dark Side users typically utilized the emotion, violence or whatever they latched onto as a means to enhance their connection to the Dark Side. This ability takes many forms and serves as a sort've "natural" ability for those with a connection to the Dark Side.
  • Cryokinesis
    • Knowledge Level: Sith Apprentice and above
    • Difficulty to learn: Easy
    • Cryokensis allowed the user to drain the heat/warmth from an opponents body but did not transfer that heat to them.
  • Dark transfer
    • Knowledge level: Sith Lord and Dark Lord of the Sith
    • Difficulty to learn: Extremely difficult
    • Dark Transfer was a Dark Side power that allowed a user who was steeped in the Dark Side to "revive" another person. It is considered to be one of the more rare, difficult Dark Side powers and only those deeply embedded with the Dark Side could even begin to attempt to think about this power.
  • Darksight
    • Knowledge level: Dark Lord of the Sith
    • Difficulty to learn: Extremely difficult to impossible
    • Dark Sight is a rare and incredibly powerful ability which allows the user to use the Dark Side of the Force to peer into the future to potentially see strands of the future and use that knowledge to alter them.
  • Deadly Sight
    • Knowledge level: Untrained Dark Sider and above
    • Difficulty to learn: Low
    • Deadly Sight was a Dark Side Force power that allowed the user to inflict pain simply by focusing their anger, rage, aggression onto a target. The power was indiscriminate and could harm allies, friends and innocents. Advanced levels of Deadly Sight could cause the victims skin to blister and boil and eventually evaporate.
  • Drain Knowledge or Mind Probe
    • Knowledge level: Sith Apprentice and above
    • Difficulty to learn: Medium
    • Drain Knowledge sometimes known as "Mind Probe" was an intrusive and violent Dark Side Force power that allowed the user to pry into the victims mind with the Force and steal information of various sorts from within the memories of the victim. The power could have a noticeable impact on the victim and permanently scar them psychologically.
  • Force Destruction
    • Knowledge level: Untrained Dark Sider and above
    • Difficulty to learn: Moderate
    • Force Destruction is an considered to be advanced, Dark-side form of Telekinesis, while most Force users can manipulate their environment those who have fallen to the Dark Side are capable of channeling their telekinesis into rage and anger, causing a large, wide-scale outburst of Force energy. Powerful users could destroy or even pulverize large swathes of persons, property or otherwise. Those who utilize Force Destruction will find themselves exhausted and tired after using such a power; user beware.
  • Force Drain
    • Knowledge level: Sith Acolyte and above
    • Difficulty to learn: Moderate to Extremely Difficult
    • Progression: Force Drain (Learner to Expert) -> Death Field (Master)
    • Force Drain is considered to be the Dark Side counter-part to Force Healing; where the Light Side power focused on the helping of an individual, Force Drain focuses on stealing from another. While the power could in theory be learned by any Dark Sider, the ability is largely used by those practiced in the Dark Side and those who have the ability to tap into the Dark Side to do their bidding. Early stage users of the power would find themselves merely diminishing the vitality and stamina of their victim, while advanced users could cause swathes of enemies to wither away. While Force Drain can be largely used to revitalize a user, heal wounds or cuts, Force Drain also can feed on the Force of a victim. This is dangerous and could lead to serious ramification such as a sort of "hunger" and drive to use Force Drain.
  • Mind Trick (Dark Side)
    • Knowledge level: Untrained Dark Sider and above
    • Difficulty to learn: Low
    • Progression: Force Fear (Learner to Practitioner) -> Force Horror (Expert) -> Force Insanity (Master)
    • Specialty progression: Force Corrupt (Expert); Dominate Mind (Practitioner)
    • Jedi are commonly known to use "Jedi Mind Tricks" to suite their needs, the Dark Side of the Force is no different. While the Jedi Order permits the usage of Jedi to use minds tricks to fulfill their duties, the Dark Side grants its users power to sow fear into the minds of their enemies. Force Fear is a broad power that covers many sub-branches. Advanced users of Force Fear could force their users into greater stages of horror and insanity. A largely underutilized form of Force Fear was used to twist ones perception to fit the Dark Side users own agendas and goals and was known as "Mind Twist".
  • Force Lightning
    • Knowledge level: Untrained Dark Sider and above
    • Difficulty to learn: Low
    • Specialty progression: Chain Lightning (Expert); Dark Aura/Force Tempest (Master)
    • Force Lighting is one of the most iconic powers of any Dark Sider; it is also known as "Sith Lightning". Lightning can be done from the lowest, untrained user of the Dark Side to masterful displays of awesome terror with Force Storms or more advanced forms of Force Lightning. While Force Lightning is considered to be a tenant of the Dark Side when it comes to offensive Dark Side powers, continued exposure to Force Lightning can cause severe damage to the user, as evidenced by Darth Sidious. Some users have been able to shape and twist Force Lightning into modified shapes including webs, balls of Lightning, etc.
  • Force phantom
    • Knowledge level: Sith Lord and Dark Lord of the Sith
    • Difficulty to learn: Extremely difficult
    • Force Phantom, or "Sith Phantasm" was related to "Force Illusion" and some connected it to Sith magic and Sith Alchemy. This incredibly difficult technique allowed the Dark Sider to project themselves across the Galaxy, appear as themselves or others should they be powerful enough, and engage with their enemies and be capable of inflicting harm but being unharmed. Whomever practiced this technique and was able to master it should be aware that it is exceedingly difficult and taxing on the body and the Dark Side of the Force.
  • Force rage
    • Knowledge level: Untrained Dark Sider and above
    • Difficulty to learn: Low
    • Force Rage can be compared to the relatively "Light Side" Battlemind which, if an untrained or undisciplined Light Sider, such as a Jedi, used too often they might find themselves falling into the realm of what Dark Siders call "Dark Rage", "Force Fury" or "Force Enrage". Force Rage harvests the users deepest, darkest pains, hates and fears and manifests them into intense rage for the user to "control", if such a word can be used.
  • Telekinesis (Dark Side)
    • Knowledge level: Untrained Dark Sider and above
    • Difficult to learn: Low to extremely difficult
    • Progression: Force Choke (Learner to Expert), Force Crush and Force Rend (Expert to Master)
    • Dark Siders who spent time mastering the art of Telekinesis beyond basic use often find themselves adept at using Telekinesis to choke their opponents. Dark Siders who advance this technique find themselves often able to both Choke, notably around the neck and find themselves able to apply pressure to their targets organs with considerable thought and focus. Those who master this ability or spend a significant amount of time learning the Dark Side are able to lift their opponents in the air, or keep them standing on the ground and crush their entire body with the Dark Side of the Force.
  • Force Scream
    • Knowledge level: Untrained Dark Sider and above
    • Difficultly to learn: Low to extremely difficult
    • "Force Scream" is a deep outlet of rage and violence, many connect it with "Force Destruction", however the release of utter rage, anger and emotions is deeply connected to the Force and the user versus "Force Destruction" which is connected more the Telekinesis branch of the Force then anything.
  • Force Slow
    • Knowledge level: Untrained Dark Sider and above
    • Difficulty to learn: Low to extremely difficult
    • Progression: Force Slow (Learner to Practitioner) -> Force Affliction (Expert) -> Force Plague (Master)
    • "Force Slow" utilizes the Dark Side of the Force to slow down a Dark Siders opponent, both mentally and physically. The Jedi had a similar Light-side power known as "Force Exhaustion"; the act of utilizing the Dark Side to slow one down was akin to a poison or a toxin. At greater levels Force Affliction could worsen the slow and at significantly higher levels could utilize Force Plague which would horribly debilitate its victim.
  • Mechu-deru
    • Knowledge level: Untrained Dark Sider and above
    • Difficulty to learn: Low to extremely difficulty
    • Mechu-deru was an ancient Sith technique that has been continued to be taught and is sometimes inherit to Dark Siders in that they could manipulate mechanical systems through the power of the Force.
  • Darkshear/Spear of Midnight Black
    • Knowledge level: Sith Apprentice and above
    • Difficulty to learn: Moderate
    • Darkshear or the "Spear of Midnight Black" was a Dark Side force technique where the user would conjure the Force into the form of a melee weapon, a spear, which was black in color, wreathing in Dark Side energy (usually in the form of black mist or crackling red lightning) and would throw it at their opponent with deadly force.
  • Spirit Transference
    • Knowledge level: Dark Lord of the Sith
    • Difficulty to learn: Near impossible
    • Spirit Transference sometimes called "Essence Transfer" or "Transfer Life" was an incredibly difficult Dark Side power that allowed the user to transfer their spirit into another body or, in some instances, any suitable receptacle. Only a few figures throughout the history of the Galaxy have accomplished this and some have attempted but failed miserably. The power is incredibly difficult, if not near impossible to learn.
 
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The Creation of Monsters
Sith Alchemy


As a note, "Sith Magick" and "Sith Alchemy" is all but totally lost by the timeline and setting of Star Wars: Galaxy. Sith Magic and Sith Alchemy is counted separate and apart from the "Dark Side of the Force" due to the inherit difficulty that magic/alchemy have. Those who are interested in Sith magic and Sith alchemy must have incredibly in-depth character development to begin to learn the skills necessary for the powers/skills. Sith magic and Sith alchemy are generally restricted to higher tier Sith and Dark Jedi characters who would jealously guard the knowledge should they acquire it.

  • Dwomutsiqsa
    -- Knowledge Level: Sith Lord/Upper tier Dark Jedi
    -- Difficulty to learn: Extremely difficult
    Dwomutsiqsa or "Summon Demon" in the Sith language allowed the Sith Sorcerer to summon a smoke demon which took the form of the victims worst nightmare. Dwomutsiqsa is a written incantation and the Sith Sorcerer who is preparing the scroll must work to write and furnish the scroll.

  • Aura/Shadow of Uneasiness
    -- Knowledge Level: Sith Lord/Upper tier Dark Jedi
    -- Difficulty to learn: Extremely difficult
    A Sith Sorcerer/Sorceress could project a feeling of uneasiness around them, this impacted both sentient and non-sentient beings. The conjurer would make those around them confused, uneasy and generally uncomfortable to be around them.

  • Qâzoi Kyantuska
    -- Knowledge Level: Sith Lord/Upper tier Dark Jedi
    -- Difficulty to learn: Extremely difficult
    Qâzoi Kyantuska, or "Suppress Thought" in Basic, was an advanced Sith magic technique that functioned similar to Jedi/Sith Mind Tricks with the Force. While it functioned similar, Qâzoi Kyantuska was incredibly powerful and could be used on a single being or multiple beings. Qâzoi Kyantuska was more difficult to "break" or "shake off" from and could be indefinite on weaker willed persons.

  • Corpse Vision
    -- Knowledge Level: Sith Lord/Upper tier Dark Jedi
    -- Difficulty to learn: Extremely difficult
    Corpse Vision allowed the Sith Sorcerer to invoke the spirits of deceased Dark Lords and Sith Lords to produce images of loved ones who have passed to the victim. This was often used to tempt or lure those into madness or seduce them to the Dark Side of the Force.

  • Dark Energy Trap
    -- Knowledge Level: Sith Lord/Upper tier Dark Jedi
    -- Difficulty to learn: Extremely difficult
    Dark Energy Traps were powerful manifestations of Dark Side magic that were near transparent in the air except for a faint mist of purple that could place anyone, including Force users in a immobilized state for a period of time.
 
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