Staff Campaign System Feedback Vote

Are the dice and harm mechanics desired or too gamey?

  • Sounds fun!

    Votes: 4 50.0%
  • Too gamey!

    Votes: 4 50.0%

  • Total voters
    8

Major Evers

Master
Fringe

Campaign System


A Ruleset for running Plot based battles and events

Who: Anyone is welcome to join in on the Campaign so long as it is within the realm of reason that their character can be in attendance. They will be run by two members of the Staff team who will be representing each side's leader.

When: Each event impacted by these rules will last at a minimum of two IRL weeks. They will be broken up into four sections called Phases, which last at least three days each except for the fourth and final phase which lasts at least five days. Phases are stages of the event building up to the battle's conclusion, each subsequent one being impacted by the actions and decisions made by the writers involved.

Where: Here in this subfolder the events of the Campaign will be pinned at the top as a Sticky thread.

What: The Core Mechanics to be observed are as follows:
  • Post Quality in this context is not a measure of one's writing ability but the visible effort applied to the post. A minimum of five sentences is required for the post to be considered applicable. The expectation is that when joining in on the war effort you are putting your best foot forward to do your utmost for your faction. After all, these battles determine the fate of the galaxy!

  • Victory is achieved by winning the final phase of the battle. We on the staff will be measuring each individual's impact and compiling the results to determine who wins each phase. Winners of a phase will lead into the next with an Advantage or multiple depending on how vast their victory reaches. This will be largely measured by the number of quality posts among several other factors kept behind the screen. Winning a battle is certainly not the end of the war but it will have an impact on future battles. Some battles will begin in various states of advantage or even disadvantage depending on how the story leading up to the event unfurls.

  • In the wake of a battle a myriad of awards will be given to those who participated. The characters are the ones being decorated here, but exemplary writers will also be noted and potentially granted user flairs to display their success to others.

Update: The polls and our discussion shows that dice and HP aren't going to be viable. They have been removed. The timeline for Kashyyyk will remain fairly loose and depending on how this goes we may strike the time constraint altogether. The aim is to spike activity in a meaningful way for the community to enjoy. Forcing people to conform to a schedule can defeat that purpose.
 
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Muru

Master
Sith Confederacy
Galactic Empire
I think this could be a very interesting system but I would like to know if character skills and powers would have any effect on the dice rolls? So for instance my characters ability in Precognition or somebody else who would have ability in battle meditation, would they add bonuses to increase the number that you rolled? If character powers and abilities actually influenced the numbers that would be interesting if not I don't see these more wide range affecting powers being of much use and will inevitably just not be picked or used anymore in compliance to powers or abilities that can more directly affect if you will live or die.

Overall I think this could be quite interesting if it can really be interwined with a system of assigning points that specific powers and abilities would provide as bonuses to dice throws.
 

Major Evers

Master
Fringe
I think this could be a very interesting system but I would like to know if character skills and powers would have any effect on the dice rolls? So for instance my characters ability in Precognition or somebody else who would have ability in battle meditation, would they add bonuses to increase the number that you rolled? If character powers and abilities actually influenced the numbers that would be interesting if not I don't see these more wide range affecting powers being of much use and will inevitably just not be picked or used anymore in compliance to powers or abilities that can more directly affect if you will live or die.

Overall I think this could be quite interesting if it can really be interwined with a system of assigning points that specific powers and abilities would provide as bonuses to dice throws.

That's an incredibly good question. My intention behind the simple d100 was to avoid making things too gamey as that is a concern on the team. I could absolutely see powers and other factors working towards increasing your success, so it would look something like:

Character is trying to do combat thing.
"Player, roll d100 for combat thing," noticing the presence of aura powers like Battle Meditation, "Add +10" to the result per bonus applicable. But that would require a full game rule set to support it.

I could also see it being as simple as being in #rp-discussion and asking, "Hey I've got these three things, can I add modifiers for them to my roll?"
 

Muru

Master
Sith Confederacy
Galactic Empire
That's an incredibly good question. My intention behind the simple d100 was to avoid making things too gamey as that is a concern on the team. I could absolutely see powers and other factors working towards increasing your success, so it would look something like:

Character is trying to do combat thing.
"Player, roll d100 for combat thing," noticing the presence of aura powers like Battle Meditation, "Add +10" to the result per bonus applicable. But that would require a full game rule set to support it.

I could also see it being as simple as being in #rp-discussion and asking, "Hey I've got these three things, can I add modifiers for them to my roll?"


I would suggest that if a system like this gets brought in then a system assigning points to powers and abilities that they can add to dice throws would definitely need to be implemented. If not then one staff member may decide one throw would add so many points but then another staff member at another time may decide on a different number which could end up with arguments of favoritism or what have you.

Also, another question. From these dice throws the results will be decided on succeeding or failure. Are the staff members going to be writing out posts presenting the results? Or will the results be written by the main writer as well? Because as the member size grows and more and more topics may end up needing more and more result posts to be created you run the risk of staff members getting burnt out from having to create so many different possible failures or successes which could result in them not posting the results quickly enough and having the topic die from lack of activity. This is something I had seen on other sites and something I wanted to raise up.
 

Major Evers

Master
Fringe
I would suggest that if a system like this gets brought in then a system assigning points to powers and abilities that they can add to dice throws would definitely need to be implemented. If not then one staff member may decide one throw would add so many points but then another staff member at another time may decide on a different number which could end up with arguments of favoritism or what have you.

Also, another question. From these dice throws the results will be decided on succeeding or failure. Are the staff members going to be writing out posts presenting the results? Or will the results be written by the main writer as well? Because as the member size grows and more and more topics may end up needing more and more result posts to be created you run the risk of staff members getting burnt out from having to create so many different possible failures or successes which could result in them not posting the results quickly enough and having the topic die from lack of activity. This is something I had seen on other sites and something I wanted to raise up.
Solid points and great questions!

As far as a game system goes, the mood is to avoid gameyness, but in the event that became a consensus of what the community wants and the staff want to provide we would certainly form something of that nature.

I'm fonder of the idea of the player's writing the results as it allows them the creative freedom to paint the picture of the exchange from their mind's eye. This too would alleviate a lot of the stress that might be imposed on the staff members narrating.
 
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